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Removing jobs

Sometimes it is necessary to remove a job. For example, there could be a job that has bad data.

typescript
import { Queue } from 'bullmq';

const queue = new Queue('paint');

const job = await queue.add('wall', { color: 1 });

await job.remove();
python
from bullmq import Queue

queue = Queue('paint')

job = await queue.add('wall', {'color': 1})

await job.remove()
rust
use bullmq::{Queue, QueueOptions};

let queue = Queue::new("paint", QueueOptions::default()).await?;

let job = queue.add("wall", serde_json::json!({"color": 1}), None).await?;

// Returns `true` if the job was removed, or `false` if it (or one of its
// dependencies) is locked and could not be removed.
let removed = queue.remove(job.id()).await?;

WARNING

Locked jobs (in active state) cannot be removed. In TypeScript and Python, an error will be thrown, while in Rust Queue::remove returns Ok(false).

Having a parent job

There are 2 possible cases:

  1. There are not pending dependencies; in this case the parent is moved to wait status, we may try to process this job.
  2. There are pending dependencies; in this case the parent is kept in waiting-children status.

INFO

Take into consideration that processed values will be kept in processed hset from the parent if this child is in completed state at the time when it's removed.

Having pending dependencies

We may try to remove all its pending descendants first.

WARNING

If any of the children are locked, the deletion process will be stopped.

Read more:

Released under the MIT License.