Workers
Workers are the actual instances that perform some job based on the jobs that are added in the queue. A worker is equivalent to a "message" receiver in a traditional message queue. The worker's duty is to complete the job. If it succeeds, the job will be moved to the "completed" status. If the worker throws an exception during its processing, the job will automatically be moved to the "failed" status.
INFO
Failed jobs can be automatically retried, see Retrying failing jobs
A worker is instantiated with the Worker class, and the work itself will be performed in the process function. Process functions are meant to be asynchronous, using either the async keyword or returning a promise.
import { Worker, Job } from 'bullmq';
const worker = new Worker(queueName, async (job: Job) => {
// Optionally report some progress
await job.updateProgress(42);
// Optionally sending an object as progress
await job.updateProgress({ foo: 'bar' });
// Do something with job
return 'some value';
});from bullmq import Worker
async def process(job, token):
# Optionally report some progress
await job.updateProgress(42)
# Optionally sending an object as progress
await job.updateProgress({"foo": "bar"})
# Do something with job
return "some value"
worker = Worker(queue_name, process){:ok, worker} =
BullMQ.Worker.start_link(
queue: queue_name,
connection: :my_redis,
processor: fn job ->
# Optionally report some progress
BullMQ.Worker.update_progress(job, 42)
# Optionally sending an object as progress
BullMQ.Worker.update_progress(job, %{foo: "bar"})
# Do something with job
{:ok, "some value"}
end
)using BullMQ;
var worker = new Worker(
queueName,
async (job, cancellationToken) =>
{
// Optionally report some progress
await job.UpdateProgressAsync(42);
// Optionally sending an object as progress
await job.UpdateProgressAsync(new { foo = "bar" });
// Do something with job
return "some value";
},
new WorkerOptions { Connection = ConnectionOptions.FromString("localhost:6379") });use bullmq::worker::CancellationToken;
use bullmq::{Job, JobProgress, Worker};
let worker = Worker::new(queue_name, |mut job: Job, _token: CancellationToken| async move {
// Optionally report some progress
job.update_progress(JobProgress::Number(42.0)).await?;
// Optionally sending an object as progress
job.update_progress(JobProgress::Object(serde_json::json!({ "foo": "bar" })))
.await?;
// Do something with job
Ok(serde_json::json!("some value"))
})
.await?;The processor function can also receive an optional third parameter for job cancellation support:
const worker = new Worker(
queueName,
async (job: Job, token?: string, signal?: AbortSignal) => {
// signal can be used to detect when a job has been cancelled
return 'some value';
},
);async def process(job, token, signal):
# signal can be used to detect when a job has been cancelled
return "some value"
worker = Worker(queue_name, process){:ok, worker} =
BullMQ.Worker.start_link(
queue: queue_name,
connection: :my_redis,
processor: fn job, cancel_token ->
# cancel_token can be used to detect when a job has been cancelled
{:ok, "some value"}
end
)let worker = Worker::new(queue_name, |job: Job, token: CancellationToken| async move {
// token can be used to detect when a job has been cancelled
Ok(serde_json::json!("some value"))
})
.await?;INFO
Learn more about cancelling jobs in the dedicated guide.
INFO
When a worker instance is created, it launches the processor immediately
In order to decide when your processor should start its execution, pass autorun: false as part of worker options:
import { Worker, Job } from 'bullmq';
const worker = new Worker(
queueName,
async (job: Job) => {
// Optionally report some progress
await job.updateProgress(42);
// Optionally sending an object as progress
await job.updateProgress({ foo: 'bar' });
// Do something with job
return 'some value';
},
{ autorun: false },
);
worker.run();import asyncio
from bullmq import Worker
async def process(job, token):
# Optionally report some progress
await job.updateProgress(42)
# Optionally sending an object as progress
await job.updateProgress({"foo": "bar"})
# Do something with job
return "some value"
worker = Worker(queue_name, process, {"autorun": False})
asyncio.ensure_future(worker.run())using BullMQ;
var worker = new Worker(
queueName,
async (job, cancellationToken) =>
{
// Optionally report some progress
await job.UpdateProgressAsync(42);
// Optionally sending an object as progress
await job.UpdateProgressAsync(new { foo = "bar" });
// Do something with job
return "some value";
},
new WorkerOptions
{
Connection = ConnectionOptions.FromString("localhost:6379"),
Autorun = false,
});
_ = worker.RunAsync();use bullmq::worker::CancellationToken;
use bullmq::{Job, JobProgress, Worker, WorkerOptions};
let worker = Worker::with_options(
queue_name,
|mut job: Job, _token: CancellationToken| async move {
// Optionally report some progress
job.update_progress(JobProgress::Number(42.0)).await?;
// Optionally sending an object as progress
job.update_progress(JobProgress::Object(serde_json::json!({ "foo": "bar" })))
.await?;
// Do something with job
Ok(serde_json::json!("some value"))
},
WorkerOptions::new().autorun(false),
)
.await?;
worker.run().await?;Note that a processor can optionally return a value. This value can be retrieved either by getting the job and accessing the returnvalue property or by listening to the completed event:
worker.on('completed', (job: Job, returnvalue: any) => {
// Do something with the return value.
});def on_completed(job, returnvalue):
# Do something with the return value.
pass
worker.on("completed", on_completed){:ok, worker} =
BullMQ.Worker.start_link(
queue: queue_name,
connection: :my_redis,
processor: &MyApp.Jobs.process/1,
on_completed: fn job, return_value ->
# Do something with the return value.
:ok
end
)worker.Completed += (job, returnValue) =>
{
// Do something with the return value.
};use bullmq::worker::WorkerEvent;
while let Some(event) = worker.next_event().await {
if let WorkerEvent::Completed { job_id, result } = event {
// Do something with the return value.
}
}Progress
Inside the worker process function it is also possible to emit progress events. Calling job.progress you can specify a number or an object if you have more complex needs. The progress event can be listened for in the same way as the completed event:
worker.on('progress', (job: Job, progress: number | object) => {
// Do something with the return value.
});{:ok, worker} =
BullMQ.Worker.start_link(
queue: queue_name,
connection: :my_redis,
processor: &MyApp.Jobs.process/1,
on_progress: fn job, progress ->
# Do something with the return value.
:ok
end
)use bullmq::worker::WorkerEvent;
while let Some(event) = worker.next_event().await {
if let WorkerEvent::Progress { job_id, progress } = event {
// Do something with the return value.
}
}Finally, when the process fails with an exception it is possible to listen for the failed event too:
worker.on('failed', (job: Job | undefined, error: Error, prev: string) => {
// Do something with the return value.
});def on_failed(job, error):
# Do something with the return value.
pass
worker.on("failed", on_failed){:ok, worker} =
BullMQ.Worker.start_link(
queue: queue_name,
connection: :my_redis,
processor: &MyApp.Jobs.process/1,
on_failed: fn job, reason ->
# Do something with the return value.
:ok
end
)worker.Failed += (job, error) =>
{
// Do something with the return value.
};use bullmq::worker::WorkerEvent;
while let Some(event) = worker.next_event().await {
if let WorkerEvent::Failed { job_id, error } = event {
// Do something with the return value.
}
}It is also possible to listen to global events in order to get notifications of job completions, progress and failures:
import { QueueEvents } from 'bullmq';
const queueEvents = new QueueEvents('Paint');
queueEvents.on('completed', ({ jobId, returnvalue }) => {
// Called every time a job is completed by any worker.
});
queueEvents.on('failed', ({ jobId, failedReason }) => {
// Called whenever a job is moved to failed by any worker.
});
queueEvents.on('progress', ({ jobId, data }) => {
// jobId received a progress event
});from bullmq import QueueEvents
queue_events = QueueEvents("Paint")
def on_completed(args, event_id):
# Called every time a job is completed by any worker.
job_id, returnvalue = args["jobId"], args["returnvalue"]
def on_failed(args, event_id):
# Called whenever a job is moved to failed by any worker.
job_id, failed_reason = args["jobId"], args["failedReason"]
def on_progress(args, event_id):
# jobId received a progress event
job_id, data = args["jobId"], args["data"]
queue_events.on("completed", on_completed)
queue_events.on("failed", on_failed)
queue_events.on("progress", on_progress){:ok, queue_events} =
BullMQ.QueueEvents.start_link(queue: "Paint", connection: :my_redis)
:ok = BullMQ.QueueEvents.subscribe(queue_events)
receive do
{:bullmq_event, :completed, %{"jobId" => job_id, "returnvalue" => returnvalue}} ->
# Called every time a job is completed by any worker.
:ok
{:bullmq_event, :failed, %{"jobId" => job_id, "failedReason" => failed_reason}} ->
# Called whenever a job is moved to failed by any worker.
:ok
{:bullmq_event, :progress, %{"jobId" => job_id, "data" => data}} ->
# jobId received a progress event
:ok
endusing BullMQ;
var queueEvents = new QueueEvents(
"Paint",
new QueueEventsOptions { Connection = ConnectionOptions.FromString("localhost:6379") });
queueEvents.Completed += e =>
{
// Called every time a job is completed by any worker.
var (jobId, returnValue) = (e.JobId, e.ReturnValue);
};
queueEvents.Failed += e =>
{
// Called whenever a job is moved to failed by any worker.
var (jobId, failedReason) = (e.JobId, e.FailedReason);
};
queueEvents.Progress += e =>
{
// jobId received a progress event
var (jobId, data) = (e.JobId, e.Data);
};use bullmq::{QueueEvent, QueueEvents};
let queue_events = QueueEvents::new("Paint").await?;
while let Some(entry) = queue_events.next_event().await {
match entry.event {
QueueEvent::Completed { job_id, return_value, .. } => {
// Called every time a job is completed by any worker.
}
QueueEvent::Failed { job_id, failed_reason, .. } => {
// Called whenever a job is moved to failed by any worker.
}
QueueEvent::Progress { job_id, data } => {
// jobId received a progress event
}
_ => {}
}
}Finally, you should attach an error listener to your worker to avoid NodeJS raising an unhandled exception when an error occurs. For example:
worker.on('error', err => {
// log the error
console.error(err);
});def on_error(err, job=None):
# log the error
print(err)
worker.on("error", on_error){:ok, worker} =
BullMQ.Worker.start_link(
queue: queue_name,
connection: :my_redis,
processor: &MyApp.Jobs.process/1,
on_error: fn err ->
# log the error
IO.inspect(err, label: "error")
end
)worker.Error += err =>
{
// log the error
Console.Error.WriteLine(err);
};use bullmq::worker::WorkerEvent;
while let Some(event) = worker.next_event().await {
if let WorkerEvent::Error(err) = event {
// log the error
eprintln!("{err}");
}
}DANGER
If the error handler is missing, your worker may stop processing jobs when an error is emitted! Find more info here.
Typescript typings
It is also possible to specify the data types for the Job data and return value using generics:
const worker = new Worker<MyData, MyReturn>(queueName, async (job: Job) => {});By default the job progress is typed as string | boolean | number | object. If you report progress with a specific shape, you can also specify a progress type so that updateProgress and the progress event are type-safe:
import { Worker, RedisQueueBackend } from 'bullmq';
type MyProgress = { percentage: number; message: string };
const worker = new Worker<
MyData,
MyReturn,
string,
RedisQueueBackend,
MyProgress
>(queueName, async job => {
// progress is checked against MyProgress
await job.updateProgress({ percentage: 42, message: 'halfway' });
});
worker.on('progress', (job, progress) => {
console.log(progress.percentage, progress.message);
});INFO
The progress type must be JSON-serializable, as progress is persisted in the queue's backend. Sandboxed processors always receive the default progress type, since the value crosses a process boundary.